| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- -m-0_0-m-![]() 2,98 | 27 kills: 15, deaths: 12 | 56% | 1.017 Bootcamp League | 22.67% +3.09 skill (1) | ||
- Prof. Derange![]() 2,98 | 16 kills: 4, deaths: 12 | 25% | 870 Bootcamp League | 34.06% +2.64 skill (1) | ||
- ]Sniper[![]() 2,98 | 8 kills: 0, deaths: 8 | 0% | 912 Bootcamp League | 30.52% +2.78 skill (1) | ||
- Viper![]() 1,99 | 6 kills: 4, deaths: 2 | 67% | 761 Not Qualified | 43.89% +2.24 skill (1) | ||
- Player![]() 40,60 | 2 kills: 1, deaths: 1 | 50% | 894 Bootcamp League | 31.98% +2.72 skill (1) | ||
- sMv|....|C++![]() 2,98 | 1 kills: 0, deaths: 1 | 0% | 991 Bootcamp League | 24.48% +3.02 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| Prof. Derange Better avoid this opponent next time |
| Skill Booster |
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| -m-0_0-m- Gain optimal skill by winning next confrontation |
| Push Over |
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| Viper Collect your easy points here |
| Skill Sponsor |
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| ]Sniper[ Paid his dues, better thank this opponent next time around |